Learning software · Game, in development
Beach Walk
A first-person Godot game that moves from forest to beach to mountains. Solving problems in a math quiz book earns an axe for gathering wood and building.
Math inside the game loop
The math sits in front of the tool the player wants, so practice is the way forward in the game.
- Role
- Design & development
- Period
- 2026
- Status
- In development
- Platform
- Godot 4.4, desktop
- Built with
- Godot 4.4
- GDScript
- Custom shaders
- 18,049
- lines of GDScript in the game's scripts
- 13
- custom shaders
- 1
- scene file, a stub; the world is built in code
The game
The player walks from a forest to a beach to a mountain. Solving problems in a math quiz book earns an axe. The axe cuts trees, and the wood builds structures. A hidden portal leads to a maze with a roaming monster.
Built in code
The only scene file is a stub that attaches the world script. A feature-module loader assembles the whole world in code, and each module is guarded, so a failure in one module does not stop the others from loading.
Scope & limitations
Desktop only, with no public build yet.